Yiling Chen's Paper Abstract
Online service providers
generate much of their revenue by monetizing user attention. We explore
the idea of rewarding users for their attention in a cost-per-conversion
system by giving consumers cash-back incentives for making purchases.
Consumers using an online service, for example a search engine, are
shown advertisements. If a consumer buys something, the advertiser pays
a fee to the search engine, and then the search engine provides a cash
back payment, or revenue share, to the user. While this increases the
utility of users and advertisers, and is potentially beneficial to the
search engine in the long term, the impact
on the search engine's immediate revenues are not obvious. We model the
effect of revenue sharing by treating conversion (purchase) probability
as a function of the net price after discount. Thus any direct loss of
per-conversion revenue may be more than o set by an increase in
conversion rate. We analyze equilibrium behavior in the resulting
three-player game induced among users, advertisers, and service
providers in an auction framework. We explore two natural ways to
specify revenue share: as a fraction of the search engine's revenue per
conversion, or as a fraction of the posted price of an advertiser. We
compare revenues and welfares in these situations, and show that the
search engine can indeed increase its immediate revenues while providing
reduced prices to the user.